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指挥官mod(《指挥官:征服美洲》国家特性修改方法)

导读 大家好,综合小编来为大家讲解下指挥官mod,《指挥官:征服美洲》国家特性修改方法这个很多人还不知道,现在让我们一起来看看吧!1、National

大家好,综合小编来为大家讲解下指挥官mod,《指挥官:征服美洲》国家特性修改方法这个很多人还不知道,现在让我们一起来看看吧!

1、NationalSpecialtiesTypes

2、{

3、 better_colony_morale = 5.0 //0 +5 starting morale

4、 better_effect_from_church = 5.0 //1 +5 base value

5、 better_supply_of_colonists = 1.10 //2 +10% colonists flow

6、 boarding_effectiveness_increased = 1.10 //3 +10% crew amount on boarding

7、 cheaper_trade_ships = 0.90 //4 -10% trade ship price

8、 cheaper_upgrades_to_gem_cutter_buildings = 0.80 //5 -20% build and upgrade price on gem cutter

9、 faster_ships = 1.10 //6 +10% speed on strategic/ tactical

10、 friendlier_toward_natives = 1.25 //7 Increases missionary effectiveness by 25%

11、 grape_shot_more_effective = 1.20 //8 +20% more damage

12、 higher_iron_ore_flow = 1.40 //9 +40% flow rate

13、 higher_profits_from_Level_3_goods = 1.05 //10 +5% sell price on level 3 goods at home port

14、 increased_gold_ore_flow = 1.50 //11 +50% flow rate

15、 increased_silver_ore_flow = 1.40 //12 Increases silver ore flow by 40%

16、 longer_fleet_range_on_strategic = 1.15 //13 +15% more range on coastal vessels

17、 lower_colony_morale = -10.0 //14 -10 starting morale in colonies

18、 lower_supply_of_colonists = 0.80 //15 -20% to colonist flow

19、 more_expensive_ships = 1.10 //16 +10% ship price

20、 more_hostile_toward_natives = 0.80 //17 -decreased effectiveness of missionaries by 20%

21、 solid_shot_more_effective = 1.20 //18 +20% more damage

22、 wnone = 1.0 //19

23、}

24、NationalSpecialties

25、{

26、 britain

27、 {

28、 specialty1 = 3 //boarding_effectiveness_increased

29、 specialty2 = 8 //grape_shot_more_effective

30、 specialty3 = 14 //lower_colony_morale

31、 }

32、 spain

33、 {

34、 specialty1 = 1 //better_effect_from_church

35、 specialty2 = 17 //more_hostile_toward_natives

36、 specialty3 = 11 //increased_gold_ore_flow

37、 }

38、 portugal

39、 {

40、 specialty1 = 13 //longer_fleet_range_on_strategic

41、 specialty2 = 1 //better_effect_from_church

42、 specialty3 = 15 //lower_supply_of_colonists

43、 }

44、 france

45、 {

46、 specialty1 = 18 //increased_solid_shot_long_range

47、 specialty2 = 6 //faster_ships

48、 specialty3 = 16 //more_expensive_ships

49、 }

50、 netherland

51、 {

52、 specialty1 = 10 //higher_profits_from_Level_3_goods

53、 specialty2 = 5 //cheaper_upgrades_to_gem_cutter_buildings

54、 specialty3 = 4 //cheaper_trade_ships

55、 }

56、 denmark

57、 {

58、 specialty1 = 9 //higher_iron_ore_flow

59、 specialty2 = 2 //better_supply_of_colonists

60、 specialty3 = 0 //better_colony_morale

61、 }

62、 italy

63、 {

64、 specialty1 = 12 //increased_silver_ore_flow

65、 specialty2 = 7 //friendlier_toward_natives

66、 specialty3 = 0 //better_colony_morale

67、 }

68、}

69、britain不列颠(英格兰) spain西班牙 portugal葡萄牙 france法兰西

70、netherland荷兰 denmark丹麦 italy神圣罗马帝国

71、比如我要改 不列颠的特性为 第一、二、三个

72、britain

73、 {

74、 specialty1 = 0 //better_colony_morale

75、 specialty2 = 1 //better_effect_from_church

76、 specialty3 = 2 //better_supply_of_colonists

77、 }

78、注意 // 后面的只是英文说明,不改也可以,在游戏里没有任何影响和也不会显示该段话

79、这样修改后,进游戏,不列颠实际已经是0,1,2的3个特性了,而不是3,8,14的三个特性

80、但在开始选择国家和外交界面里,仍然显示是3,8,14的特性,下面还有一个地方修改

本文指挥官mod,《指挥官:征服美洲》国家特性修改方法到此分享完毕,希望对大家有所帮助。

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